A downloadable game

On the Far Spindle, in the Starward Belt, Spindlejacks are notorious. Slicing across the station with their custom airbikes, they courier messages, packages, and anything else too sensitive to be fed into the station's crumbling and haunted networks. Sharing the cavernous transit tunnels with hulking cargo haulers, they are also widely assumed to have some kind of deathwish. But, as one of their number, you know it's the rush, the competition, and the community that keeps you riding.

CITIZEN SLEEPER: SPINDLEJACK is a solo tabletop roleplaying game (set in the universe of Citizen Sleeper and Citizen Sleeper 2), where you use your airbike to courier deliveries across a ramshackle space-station for cryo, reputation and fun. Taking inspiration from the character Kadet from Citizen Sleeper 2, you'll get to live life as a Spindlejack in the Starward Belt.

This is a print and play game, where you'll navigate randomly rolled intersections, run deliveries, upgrade your bike and become a legend on the station of the Far Spindle. it was released on May 5th (Citizen Sleeper day!) 2025.

To play you'll need this document, 10 six-sided dice (3 sets of 3 and 1 spare), a pencil and eraser, and/or some counters.

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//UPDATE 1-02 - 12/05/25

  •  Added missing "16" to REP and TIME trackers.
  • Clarified STALLED rules.
  • Clarified HAULER move order if dice are equal.
  • Clarified what to do if PICKUP and DESTINATION are the same.

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ORIGINALLY RELEASED FOR CITIZEN SLEEPER DAY - May 5th 2025

Design by Gareth Damian Martin

Art by Guillaume Singelin

Citizen Sleeper is a Jump Over the Age game.

Updated 15 days ago
Published 22 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(25 total ratings)
AuthorJUMP OVER THE AGE
TagsSci-fi, Slice Of Life, Solo RPG, Tabletop role-playing game

Download

Download
CITIZEN SLEEPER SPINDLEJACK - Rule Pamphlet v1-02.pdf 671 kB
Download
CITIZEN SLEEPER SPINDLEJACK - Map and Playsheet v1-02.pdf 1.4 MB

Install instructions

//Print "Rule Pamphlet" double-sided/duplex with the fold/flip on the short side.

//Print "Map and Playsheet" single-sided.

//You will need: 10 six-sided dice (3 sets of 3 and 1 spare), a pencil and eraser, and/or some counters.

Comments

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(1 edit)

翻译后,我把它分享给朋友,并想出了一个新主意—把它改编成可以搭配骰子和其他衍生物使用的牌张格式。组件包括:2 张地图、2 个轨迹、1 张桌子、1 个升级、2 个十字路口和 1 张提示卡,总共 9 张卡。

(2 edits) (+5)

Really enjoying the game and had the revelation that the intersection grids are roughly the same size as 2x2 stud Lego bricks. So have had fun deluxifying my copy with micro scale Lego Hauler and airbike models.


(+1)

Played through it today and enjoying it. Don't see anything for if you exceed time and the delivery is cancelled (heavy load complications + bad rolls). Assuming it would be similar to abandoning a job. Not getting paid and -2 to REP.

(+1)

I just saw it shows on the map but not the pamphlet.

(+1)

Thanks for publishing this, trying this out for my first game now. However, I noticed the time and rep counters are missing #16.

Thanks for spotting this, fixed in 1-02!

(1 edit) (+2)

Thank you for publishing this for free. I love it, maneuvering around the haulers feels surprisingly immersive.

I'm assuming in the world of Citizen Sleeper if we roll PICKUP == DESTINATION we do not get 15+7 Cryo and 1+2 Rep for free?

Also, in cases where haulers have the same dice numbers, I'm assuming the order then is ABC?

also curious about this!

your assumptions are right, clarified in 1-02!

(1 edit)

What happens if you are stalled and you fail at rolling 4-6 result? Do you try again or is there any consequences happens before that?


Edit: nevermind, the line "for each successive roll add +1 time" doesn't mean successful, basically however long you failed to restart the bike til you succeed is how many +1 time to you add (so if you fail two times but succeed on 4, you add +2 on your time). I would suggest to bold the word successive in my opinion 

Clarified the stalled rules, thanks for feedback!

(+1)

Fun little game, could easily be fleshed out for more. 

Two potential changes that could be made; 

Rotate the intersections on some junctions. going from 1 - 6 means you always make the same trip at an intersection.

Maybe the rep could improve skills at certain points, i.e. 10 rep means you can roll a 3-6 for your edge moves. 

I made a video for YouTube just showcasing the game (hopefully, I didn't miss to much in the rules)

I had a lot of fun playing, but I agree with you, some things could be fleshed out.

I "finished" the game (30 REP) in 4 cycles (10 deliveries with complications), upgraded Flared Vents on the 2nd cycle and cruised my way to legend without too much difficulty. By the end I was sad I didn't get to try the other upgrades (specially the Skitch Hook).

The intersections definitely need more variations, perhaps a way to randomize the position of the entry/exit points alongside the columns/lane?

I like the idea of REP giving some kind of bonuses, a discount on bike upgrades would be nice too.

Also, maybe let chance decide if the delivery will have a complication or not, instead of letting the player chose.

Wow, this is really great. I have a few rules questions though. Do you increase the time counter after exiting a junction in addition to the time increase from transit? And is heat cleared at the end of the cycle?

(+1)

-You only increase the time counter during an intersection when instructed to (ie at the end of the hauler turn)--its intentionally designed not to tick up if you exit during a turn before the haulers move.

-Yes, heat is cleared at the of the cycle. 

Enjoy!

I'm still trying to get myself pushed to the exit by the second hauler before the hauler turn ends. :)

This is super cool and love that it's free and print-and-play. Thank you so much!

Rules question! Just to confirm...your initial movement from Stripline Express into an intersection counts as an IN TRANSIT move, so you'll always take that step before moving to the INTERSECTION phase, right? This means you'll always tick up TIME before getting to do any actions.

(+1)

That’s how I read it, I think you’re right

(+1)

Yes, any travel between locations/intersections requires an IN TRANSIT move.

(+1)

What size paper is this intended for?

(3 edits) (+1)

Appears to be A4 (Metric Standard, 210mm x 297mm).

You can print them on Letter size, 8.5in. x 11in., if your printing dialog offers a "Fit To Paper" or scaling option.

That's what it looks like based on setting printing to A4, but even though I set to Actual Size, my result seems like it printed too small in a way that makes it so the lines are not at the even 1/3 folds.

(+1)

Just an educated guess, but perhaps printing margins has to be turned off?

(+1)

Is there a place I could buy the Citizen Sleeper themed dice in the image? They look really cool and I'd be willing to pay a probably unreasonable amount to have them to play this with.

(+4)

They were released with Lost in Cult's Citizen Sleeper Design Works! Looks like they're currently sold out now, but sometimes they may find lost stock?

(1 edit) (+1)

Oh wow, how nice! Thanks ^^

Hope we'll have another Citizen Sleeper rpg in a beautifull box in the future ;)

(+3)

This is extremely cool! /.-) Thanx!