Is there a way to buy Citizen Sleeper 2’s art book without rebuying the game? I have it on Switch instead of GOG or Steam. I was wondering about other art stuff too but am scared to ask
Really enjoying the game and had the revelation that the intersection grids are roughly the same size as 2x2 stud Lego bricks. So have had fun deluxifying my copy with micro scale Lego Hauler and airbike models.
Played through it today and enjoying it. Don't see anything for if you exceed time and the delivery is cancelled (heavy load complications + bad rolls). Assuming it would be similar to abandoning a job. Not getting paid and -2 to REP.
What happens if you are stalled and you fail at rolling 4-6 result? Do you try again or is there any consequences happens before that?
Edit: nevermind, the line "for each successive roll add +1 time" doesn't mean successful, basically however long you failed to restart the bike til you succeed is how many +1 time to you add (so if you fail two times but succeed on 4, you add +2 on your time). I would suggest to bold the word successive in my opinion
I had a lot of fun playing, but I agree with you, some things could be fleshed out.
I "finished" the game (30 REP) in 4 cycles (10 deliveries with complications), upgraded Flared Vents on the 2nd cycle and cruised my way to legend without too much difficulty. By the end I was sad I didn't get to try the other upgrades (specially the Skitch Hook).
The intersections definitely need more variations, perhaps a way to randomize the position of the entry/exit points alongside the columns/lane?
I like the idea of REP giving some kind of bonuses, a discount on bike upgrades would be nice too.
Also, maybe let chance decide if the delivery will have a complication or not, instead of letting the player chose.
Wow, this is really great. I have a few rules questions though. Do you increase the time counter after exiting a junction in addition to the time increase from transit? And is heat cleared at the end of the cycle?
-You only increase the time counter during an intersection when instructed to (ie at the end of the hauler turn)--its intentionally designed not to tick up if you exit during a turn before the haulers move.
This is super cool and love that it's free and print-and-play. Thank you so much!
Rules question! Just to confirm...your initial movement from Stripline Express into an intersection counts as an IN TRANSIT move, so you'll always take that step before moving to the INTERSECTION phase, right? This means you'll always tick up TIME before getting to do any actions.
That's what it looks like based on setting printing to A4, but even though I set to Actual Size, my result seems like it printed too small in a way that makes it so the lines are not at the even 1/3 folds.
Is there a place I could buy the Citizen Sleeper themed dice in the image? They look really cool and I'd be willing to pay a probably unreasonable amount to have them to play this with.
Any chance those 10 cool dice in the photo will ever be re-released? Because they look awesome, are perfectly themed for this game, and I wants them! 🥰
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Is there a way to buy Citizen Sleeper 2’s art book without rebuying the game? I have it on Switch instead of GOG or Steam. I was wondering about other art stuff too but am scared to ask
翻译后,我把它分享给朋友,并想出了一个新主意—把它改编成可以搭配骰子和其他衍生物使用的牌张格式。组件包括:2 张地图、2 个轨迹、1 张桌子、1 个升级、2 个十字路口和 1 张提示卡,总共 9 张卡。
Really enjoying the game and had the revelation that the intersection grids are roughly the same size as 2x2 stud Lego bricks. So have had fun deluxifying my copy with micro scale Lego Hauler and airbike models.
Played through it today and enjoying it. Don't see anything for if you exceed time and the delivery is cancelled (heavy load complications + bad rolls). Assuming it would be similar to abandoning a job. Not getting paid and -2 to REP.
I just saw it shows on the map but not the pamphlet.
Thanks for publishing this, trying this out for my first game now. However, I noticed the time and rep counters are missing #16.
Thanks for spotting this, fixed in 1-02!
Thank you for publishing this for free. I love it, maneuvering around the haulers feels surprisingly immersive.
I'm assuming in the world of Citizen Sleeper if we roll PICKUP == DESTINATION we do not get 15+7 Cryo and 1+2 Rep for free?
Also, in cases where haulers have the same dice numbers, I'm assuming the order then is ABC?
also curious about this!
your assumptions are right, clarified in 1-02!
What happens if you are stalled and you fail at rolling 4-6 result? Do you try again or is there any consequences happens before that?
Edit: nevermind, the line "for each successive roll add +1 time" doesn't mean successful, basically however long you failed to restart the bike til you succeed is how many +1 time to you add (so if you fail two times but succeed on 4, you add +2 on your time). I would suggest to bold the word successive in my opinion
Clarified the stalled rules, thanks for feedback!
Fun little game, could easily be fleshed out for more.
Two potential changes that could be made;
Rotate the intersections on some junctions. going from 1 - 6 means you always make the same trip at an intersection.
Maybe the rep could improve skills at certain points, i.e. 10 rep means you can roll a 3-6 for your edge moves.
I made a video for YouTube just showcasing the game (hopefully, I didn't miss to much in the rules)
I had a lot of fun playing, but I agree with you, some things could be fleshed out.
I "finished" the game (30 REP) in 4 cycles (10 deliveries with complications), upgraded Flared Vents on the 2nd cycle and cruised my way to legend without too much difficulty. By the end I was sad I didn't get to try the other upgrades (specially the Skitch Hook).
The intersections definitely need more variations, perhaps a way to randomize the position of the entry/exit points alongside the columns/lane?
I like the idea of REP giving some kind of bonuses, a discount on bike upgrades would be nice too.
Also, maybe let chance decide if the delivery will have a complication or not, instead of letting the player chose.
Wow, this is really great. I have a few rules questions though. Do you increase the time counter after exiting a junction in addition to the time increase from transit? And is heat cleared at the end of the cycle?
-You only increase the time counter during an intersection when instructed to (ie at the end of the hauler turn)--its intentionally designed not to tick up if you exit during a turn before the haulers move.
-Yes, heat is cleared at the of the cycle.
Enjoy!
I'm still trying to get myself pushed to the exit by the second hauler before the hauler turn ends. :)
This is super cool and love that it's free and print-and-play. Thank you so much!
Rules question! Just to confirm...your initial movement from Stripline Express into an intersection counts as an IN TRANSIT move, so you'll always take that step before moving to the INTERSECTION phase, right? This means you'll always tick up TIME before getting to do any actions.
That’s how I read it, I think you’re right
Yes, any travel between locations/intersections requires an IN TRANSIT move.
What size paper is this intended for?
Appears to be A4 (Metric Standard, 210mm x 297mm).
You can print them on Letter size, 8.5in. x 11in., if your printing dialog offers a "Fit To Paper" or scaling option.
That's what it looks like based on setting printing to A4, but even though I set to Actual Size, my result seems like it printed too small in a way that makes it so the lines are not at the even 1/3 folds.
Just an educated guess, but perhaps printing margins has to be turned off?
Is there a place I could buy the Citizen Sleeper themed dice in the image? They look really cool and I'd be willing to pay a probably unreasonable amount to have them to play this with.
They were released with Lost in Cult's Citizen Sleeper Design Works! Looks like they're currently sold out now, but sometimes they may find lost stock?
Any chance those 10 cool dice in the photo will ever be re-released? Because they look awesome, are perfectly themed for this game, and I wants them! 🥰
Oh wow, how nice! Thanks ^^
Hope we'll have another Citizen Sleeper rpg in a beautifull box in the future ;)
This is extremely cool! /.-) Thanx!